Meridian GT
LiveAn interactive 3D teardown of a car, modelled entirely from maths.

// what it is
An interactive teardown of the Meridian GT, a front-mid-engined grand tourer that does not exist. You drag a slider and the car comes apart in order — skin, then structure, then driveline — with every one of its 128 parts carrying a part number, material, mass, and a note on why it is built the way it is.
// the problem
Any exploded-view demo of a real car runs straight into licensed CAD and copyrighted imagery. Inventing the car removes that problem but creates a harder one: you now have to produce a car's worth of believable geometry with no model to load.
// decisions
- 01
No mesh assets at all — the body is a function
The shell is a parametric loft through 17 hand-tuned cross-sections along the car's length. Nothing is downloaded or imported; the surface is evaluated at load time. That also means the silhouette can be changed by editing numbers rather than by reopening a modelling tool.
- 02
Every panel is a patch of one shared surface
Door, wing, and roof are not separate models placed near each other — each is cut from the same underlying surface and built out as a real shell with thickness. This is why the panels fit: they cannot drift apart or leave gaps, because they were never independent in the first place.
- 03
Mechanical parts are composed, not sculpted
Suspension, driveline and engine internals are built from a small vocabulary of lathes, tubes and extrusions. A wishbone is a description rather than a mesh, which keeps 128 parts maintainable by one person.
- 04
Navigation works from either direction
Click a part in the scene and the tree opens and scrolls to it; click it in the tree and the camera flies there. Labels dodge the UI panels and the viewport edges so callouts stay readable at any camera angle — the fiddly detail that decides whether the thing feels like a tool or a toy.
Have a project in mind?
I'm currently open to freelance work and new opportunities — reach out and let's talk.